VGF-X Add-on Set

VGF-X Experimental Combat System for VGF-14 Wildcat: $10.00 Incl Tax

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VGF-X Combat System

• Fully conforming and Pose-able Prototype YF-35 Armour set for the VGF-14 Wildcat.

Includes 5 sections: Arm Armour and Missile Pods, Torso Armour, and Legs. Each section is loaded separately and is fully conforming.

*Over 50 Points of Articulation on the main figure!

*Moving parts include:Back-Pack, Missile Pods, Mini-missiles (30 total), Tail-fins, Rudders, Deploy-able Emergency Drag Chute, Arrestor Hook, and more!

*Separate Conforming Torso Missile Pack with pose-able parts including Mini-Missiles. This Missile Pod shares mapping with the base VGF-14 Figure and can use any Mat Pose made for the base texture set!

*Separate Smart-parented Arm and Leg Pods with rigging to be fully pose-able figures that can accept pz2 poses and materials. These share common mapping with the VGF-14 LEO Booster Set and can accept any textures made for this set!

*Independent ERC controls on the various parts for complete control of most vital functions from 1 location.

* Numerous Action Pose Presets for Aircraft Mode configuration specifically set up to pose the aircraft with the VGF-X parts attached.

*Includes a pose preset to prepare the VGF-14 to have the packs added (This also hides the back-pack on the main figure so that the new torso parts will display properly)! Find it in your Poses library in "Chris's Mechs > VGF-14 Wildcat > VGF-X Aircraft Poses", and it is labeled "VGF-X Fit Pose". You will need to apply the preset before you load and conform the parts for the VGF-X add-on set!

*Fit-to Poses for the Gun-pod and Chaff Pod in Aircraft Mode to accomodate the extra parts.

Specifically UV Mapped to accept all optional texture mat poses for the parent VGF-14 Wildcat figure!

*NOTE! In Poser you will need to use the ERC dials for transformation on the "Body" of the VGF-X Back-Pack to match those found on the parent VGF-14 Wildcat to fully transform the VGF-X add-on pack for each mode.
Required;

VGF-14 Wildcat in the Skunkworks

Programs;

Daz Studio 2.3 or Higher
Poser 6 or Higher

View Readme File >>>

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